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41554 blogs · [ { "id": "01a0875e-6aab-70aa-8217-1b5ffae8c758", "title": "TLMBoy: Optimizing a SystemC/TLM-based Game Boy Emulator", "url": "https://www.chciken.com/tlmboy/2026/06/23/tlmboy-optimizing.html", "published_at": "2026-06-23T14:46:44+00:00" }, { "id": "01a0875e-6aab-70aa-8217-1b5ffb6f71a0", "title": "ROM Hacking a Game Boy Game", "url": "https://www.chciken.com/game/boy/2026/03/21/rom-hacking-a-game-boy-game.html", "published_at": "2026-03-21T14:46:44+00:00" }, { "id": "01a0875e-6aac-7343-b8e6-613af35dc138", "title": "TLMBoy: The Audio Processing Unit (APU) - Wave Channel", "url": "https://www.chciken.com/tlmboy/2025/04/22/gameboy-apu-wave.html", "published_at": "2025-04-22T11:41:44+00:00" }, { "id": "01a0875e-6aac-7343-b8e6-613af3b00867", "title": "TLMBoy: The Audio Processing Unit (APU) - Square Channel", "url": "https://www.chciken.com/tlmboy/2025/03/28/gameboy-apu-square.html", "published_at": "2025-03-28T14:51:44+00:00" }, { "id": "01a0875e-6aac-7343-b8e6-613af42d1798", "title": "TLMBoy: The Audio Processing Unit (APU) - Noise Channel", "url": "https://www.chciken.com/tlmboy/2025/03/24/gameboy-apu-noise.html", "published_at": "2025-03-24T12:22:44+00:00" }, { "id": "01a0875e-6aac-7343-b8e6-613af5178cef", "title": "The Jungle Book (Game Boy) : A Complete Guide", "url": "https://www.chciken.com/gaming/2024/10/27/jungle-book-gameboy.html", "published_at": "2024-10-27T14:22:44+00:00" }, { "id": "01a0875e-6aac-7343-b8e6-613af55f7d22", "title": "The Optimal Quantum of Temporal Decoupling", "url": "https://www.chciken.com/simulation/2023/11/14/the-optimal-quantum.html", "published_at": "2023-11-14T16:25:44+00:00" }, { "id": "01a0875e-6aac-7343-b8e6-613af568226c", "title": "Efficient RISC-V-on-x64 Floating Point Simulation", "url": "https://www.chciken.com/simulation/2023/11/12/fast-floating-point-simulation.html", "published_at": "2023-11-12T09:55:44+00:00" }, { "id": "01a0875e-6aac-7343-b8e6-613af5cd744a", "title": "par-gem5: Parallelizing gem5’s Atomic Mode", "url": "https://www.chciken.com/simulation/2023/11/11/par-gem5.html", "published_at": "2023-11-11T09:15:44+00:00" }, { "id": "01a0875e-6aac-7343-b8e6-613af6b028a9", "title": "Evaluation of the RISC-V Floating Point Extensions F/D", "url": "https://www.chciken.com/risc-v/2023/08/06/evaluation-riscv-fd.html", "published_at": "2023-08-06T09:55:44+00:00" } ] posts
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2026
TLMBoy: Optimizing a SystemC/TLM-based Game Boy Emulator
original ↗
23 Jun 2026
ROM Hacking a Game Boy Game
original ↗
21 Mar 2026
2025
TLMBoy: The Audio Processing Unit (APU) - Wave Channel
original ↗
22 Apr 2025
TLMBoy: The Audio Processing Unit (APU) - Square Channel
original ↗
28 Mar 2025
TLMBoy: The Audio Processing Unit (APU) - Noise Channel
original ↗
24 Mar 2025
2024
The Jungle Book (Game Boy) : A Complete Guide
original ↗
27 Oct 2024
2023
The Optimal Quantum of Temporal Decoupling
original ↗
14 Nov 2023
Efficient RISC-V-on-x64 Floating Point Simulation
original ↗
12 Nov 2023
par-gem5: Parallelizing gem5’s Atomic Mode
original ↗
11 Nov 2023
Evaluation of the RISC-V Floating Point Extensions F/D
original ↗
6 Aug 2023