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41554 blogs · [ { "id": "01a0875b-4be8-7041-a0fe-1f0b9aa2969d", "title": "Bookmarks", "url": "http://c0de517e.com/LINKS/00013.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0b9b3f0de7", "title": "Journal", "url": "http://c0de517e.com/JOURNAL/log_007.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0b9bf19664", "title": "Nvidia, DLSS5 and breaking rendering.", "url": "http://c0de517e.com/028_dlss5.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0b9c8e4b47", "title": "World models hallucinations.", "url": "http://c0de517e.com/027_hallucination.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0b9ce47ea8", "title": "Help! My c64 caught on fire!", "url": "http://c0de517e.com/026_c64fire.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0b9d2788f5", "title": "Half-baked: Probe warping.", "url": "http://c0de517e.com/025_cubeproj.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0b9d9f3c6c", "title": "Fun with MeshBlend!", "url": "http://c0de517e.com/024_meshblend.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0b9e12c4a5", "title": "Hallucinations on the future of real-time rendering.", "url": "http://c0de517e.com/023_hpg.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0b9edf4c5d", "title": "The Tyranny of Code.", "url": "http://c0de517e.com/022_tyranny.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0b9fccea54", "title": "A Taxonomy for Rendering Engines.", "url": "http://c0de517e.com/021_taxonomy.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba088502d", "title": "ImagePeeker.", "url": "http://c0de517e.com/020_imgpeek.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba1331097", "title": "Learning to differentiably rasterize.", "url": "http://c0de517e.com/019_autoinigo.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba1a49305", "title": "Recollecting the history of offline rendering.", "url": "http://c0de517e.com/018_rthistory.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba1e00960", "title": "From the archive: Making a greener grass.", "url": "http://c0de517e.com/017_vegetation_part2.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba27493af", "title": "Tools that I use.", "url": "http://c0de517e.com/016_tools_that_I_use.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba2989f74", "title": "From the archive: Vegetation in COD:BO4.", "url": "http://c0de517e.com/015_vegetation_system.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba31b905a", "title": "The engine of the future.", "url": "http://c0de517e.com/014_future_engines.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba402a27d", "title": "Engine Architecture, Web Engineering and Languages.", "url": "http://c0de517e.com/013_web.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba4d03147", "title": "Peaked technologies.", "url": "http://c0de517e.com/012_peak_tech.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba53dc2f2", "title": "Portals are misunderstood.", "url": "http://c0de517e.com/011_portals.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba608cf12", "title": "New year, old playstation.", "url": "http://c0de517e.com/010_new_year_old.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba6098a55", "title": "The art and joy of well-architected \"bad code\".", "url": "http://c0de517e.com/009_website_joy.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba61a1c37", "title": "Why do I hate on Musk, unfairly.", "url": "http://c0de517e.com/008_radical_chic.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba65bb053", "title": "Exploring the design space of \"remote scene approximation\".", "url": "http://c0de517e.com/007_impostors.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba6746e07", "title": "From the archive: Notes on environment lighting occlusion.", "url": "http://c0de517e.com/006_cubemap_occlusion.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba6a5639c", "title": "Writing to stimulate the brain, and to quiet it.", "url": "http://c0de517e.com/005_on_paper.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba78cccb3", "title": "Crap: WASMtoy.", "url": "http://c0de517e.com/004_wasmtoy.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba80e3f81", "title": "20x1000 Use(r)net Archive.", "url": "http://c0de517e.com/003_usenet_archive.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba82f16f0", "title": "Notes: Reversing Revopoint Scanner.", "url": "http://c0de517e.com/002_reversing_revopoint.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba9272615", "title": "How does this work? txt2web.py", "url": "http://c0de517e.com/001_txt2web.htm", "published_at": null }, { "id": "01a0875b-4be8-7041-a0fe-1f0ba9c60aac", "title": "A new Blog: Reinventing the wheel.", "url": "http://c0de517e.com/000_reinventing_the_wheel.htm", "published_at": null } ] posts
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Bookmarks
original ↗
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Journal
original ↗
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Nvidia, DLSS5 and breaking rendering.
original ↗
—
World models hallucinations.
original ↗
—
Help! My c64 caught on fire!
original ↗
—
Half-baked: Probe warping.
original ↗
—
Fun with MeshBlend!
original ↗
—
Hallucinations on the future of real-time rendering.
original ↗
—
The Tyranny of Code.
original ↗
—
A Taxonomy for Rendering Engines.
original ↗
—
ImagePeeker.
original ↗
—
Learning to differentiably rasterize.
original ↗
—
Recollecting the history of offline rendering.
original ↗
—
From the archive: Making a greener grass.
original ↗
—
Tools that I use.
original ↗
—
From the archive: Vegetation in COD:BO4.
original ↗
—
The engine of the future.
original ↗
—
Engine Architecture, Web Engineering and Languages.
original ↗
—
Peaked technologies.
original ↗
—
Portals are misunderstood.
original ↗
—
New year, old playstation.
original ↗
—
The art and joy of well-architected "bad code".
original ↗
—
Why do I hate on Musk, unfairly.
original ↗
—
Exploring the design space of "remote scene approximation".
original ↗
—
From the archive: Notes on environment lighting occlusion.
original ↗
—
Writing to stimulate the brain, and to quiet it.
original ↗
—
Crap: WASMtoy.
original ↗
—
20x1000 Use(r)net Archive.
original ↗
—
Notes: Reversing Revopoint Scanner.
original ↗
—
How does this work? txt2web.py
original ↗
—
A new Blog: Reinventing the wheel.
original ↗
—