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41554 blogs · [ { "id": "01a07df2-2ad5-73e0-b6e3-7bd1883ff014", "title": "Transmission Terminated", "url": "http://c0de517e.blogspot.com/2024/12/transmission-terminated.html", "published_at": "2024-12-08T04:40:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18847b9de", "title": "Future Engines", "url": "http://c0de517e.blogspot.com/2024/06/future-engines.html", "published_at": "2024-06-10T04:46:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd1887f5c02", "title": null, "url": "http://c0de517e.blogspot.com/2024/03/read-article-here-httpsc0de517e.html", "published_at": "2024-03-24T22:32:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18892887a", "title": "Peaked technologies.", "url": "http://c0de517e.blogspot.com/2024/02/peaked-technologies.html", "published_at": "2024-02-20T00:32:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd188af7da8", "title": "Portals are misunderstood.", "url": "http://c0de517e.blogspot.com/2024/01/portals-are-misunderstood.html", "published_at": "2024-01-27T05:26:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18914b889", "title": "The art and joy of well-architected \"bad code\".", "url": "http://c0de517e.blogspot.com/2024/01/the-art-and-joy-of-well-architected-bad.html", "published_at": "2024-01-18T04:33:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd189ff46ed", "title": "Exploring the design space of \"remote scene approximation\"", "url": "http://c0de517e.blogspot.com/2023/12/exploring-design-space-of-remote-scene.html", "published_at": "2023-12-08T19:27:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18aafd0ac", "title": "From the archive: Notes on environment lighting occlusion.", "url": "http://c0de517e.blogspot.com/2023/10/from-archive-notes-on-environment.html", "published_at": "2023-10-03T19:46:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18b13d51d", "title": "Writing to stimulate the brain, and to quiet it.", "url": "http://c0de517e.blogspot.com/2023/09/writing-to-stimulate-brain-and-to-quiet.html", "published_at": "2023-09-25T20:46:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18bb01221", "title": "WASMtoy", "url": "http://c0de517e.blogspot.com/2023/09/wasmtoy.html", "published_at": "2023-09-14T18:58:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18bd3cb1d", "title": "20x1000 Use(r)net Archive.", "url": "http://c0de517e.blogspot.com/2023/09/20x1000-usernet-archive.html", "published_at": "2023-09-09T21:49:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18bed102a", "title": "Notes: Reversing Revopoint Scanner.", "url": "http://c0de517e.blogspot.com/2023/09/notes-reversing-revopoint-scanner.html", "published_at": "2023-09-08T00:27:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18ce2b2f0", "title": "How does this work? txt2web.py", "url": "http://c0de517e.blogspot.com/2023/09/how-does-this-work-txt2webpy.html", "published_at": "2023-09-04T06:31:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18d423dc9", "title": "A new Blog: Reinventing the wheel.", "url": "http://c0de517e.blogspot.com/2023/08/a-new-blog-reinventing-wheel.html", "published_at": "2023-08-31T22:57:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18ded5acd", "title": "Half baked and a half: A small update.", "url": "http://c0de517e.blogspot.com/2023/04/half-baked-and-half-small-update.html", "published_at": "2023-04-13T00:33:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18ec1e469", "title": "From the archive: Notes on GGX parallax correction.", "url": "http://c0de517e.blogspot.com/2023/04/from-archive-notes-on-ggx-parallax.html", "published_at": "2023-04-11T01:00:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd18fb1ddd2", "title": "Half baked: Dynamic Occlusion Culling", "url": "http://c0de517e.blogspot.com/2023/03/half-baked-dynamic-occlusion-culling.html", "published_at": "2023-03-15T18:40:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd19005372f", "title": "Hidden in plain sight: The mundanity of the Metaverse", "url": "http://c0de517e.blogspot.com/2023/03/hidden-in-plain-sight-mundanity-of.html", "published_at": "2023-03-04T22:50:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd19064b8ff", "title": "How to render it. Ten ideas to solve Computer Graphics problems.", "url": "http://c0de517e.blogspot.com/2023/02/how-to-render-it-ten-ideas-to-solve.html", "published_at": "2023-02-21T00:29:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd190e13d8b", "title": "Machines Arose", "url": "http://c0de517e.blogspot.com/2022/06/machines-arose.html", "published_at": "2022-06-27T00:25:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd191495a71", "title": "Real-time rendering - past, present and a probable future.", "url": "http://c0de517e.blogspot.com/2022/06/real-time-rendering-past-present-and.html", "published_at": "2022-06-12T01:57:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd1923eb079", "title": "DOS Nostalgia: On using a modern DOS workstation.", "url": "http://c0de517e.blogspot.com/2022/04/dos-nostalgia-on-using-modern-dos.html", "published_at": "2022-04-11T03:28:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd1932af5e3", "title": "WTF is the Metaverse?!", "url": "http://c0de517e.blogspot.com/2022/02/wtf-is-metaverse.html", "published_at": "2022-02-03T01:05:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd19429aad9", "title": "Why Raytracing won't simplify AAA real-time rendering.", "url": "http://c0de517e.blogspot.com/2020/12/why-raytracing-wont-simplify-aaa-real.html", "published_at": "2020-12-27T22:03:00+00:00" }, { "id": "01a07df2-2ad5-73e0-b6e3-7bd194d6560d", "title": "Hallucinations re: the rendering of Cyberpunk 2077", "url": "http://c0de517e.blogspot.com/2020/12/hallucinations-re-rendering-of.html", "published_at": "2020-12-17T08:10:00+00:00" } ] posts
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c0de517e.blogspot.com
2024
Transmission Terminated
original ↗
8 Dec 2024
Future Engines
original ↗
10 Jun 2024
http://c0de517e.blogspot.com/2024/03/read-article-here-httpsc0de517e.html
original ↗
24 Mar 2024
Peaked technologies.
original ↗
20 Feb 2024
Portals are misunderstood.
original ↗
27 Jan 2024
The art and joy of well-architected "bad code".
original ↗
18 Jan 2024
2023
Exploring the design space of "remote scene approximation"
original ↗
8 Dec 2023
From the archive: Notes on environment lighting occlusion.
original ↗
3 Oct 2023
Writing to stimulate the brain, and to quiet it.
original ↗
25 Sept 2023
WASMtoy
original ↗
14 Sept 2023
20x1000 Use(r)net Archive.
original ↗
9 Sept 2023
Notes: Reversing Revopoint Scanner.
original ↗
8 Sept 2023
How does this work? txt2web.py
original ↗
4 Sept 2023
A new Blog: Reinventing the wheel.
original ↗
31 Aug 2023
Half baked and a half: A small update.
original ↗
13 Apr 2023
From the archive: Notes on GGX parallax correction.
original ↗
11 Apr 2023
Half baked: Dynamic Occlusion Culling
original ↗
15 Mar 2023
Hidden in plain sight: The mundanity of the Metaverse
original ↗
4 Mar 2023
How to render it. Ten ideas to solve Computer Graphics problems.
original ↗
21 Feb 2023
2022
Machines Arose
original ↗
27 Jun 2022
Real-time rendering - past, present and a probable future.
original ↗
12 Jun 2022
DOS Nostalgia: On using a modern DOS workstation.
original ↗
11 Apr 2022
WTF is the Metaverse?!
original ↗
3 Feb 2022
2020
Why Raytracing won't simplify AAA real-time rendering.
original ↗
27 Dec 2020
Hallucinations re: the rendering of Cyberpunk 2077
original ↗
17 Dec 2020