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41554 blogs · [ { "id": "01a08755-1da2-702b-ab10-b37a00ff469a", "title": "Validating Blueprints' Content in Unreal", "url": "https://blog.thomaspoulet.fr/posts/validating-blueprints-content-in-unreal/", "published_at": "2025-12-02T12:00:00+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e05483ec", "title": "Anno 1800: Frame Analysis", "url": "https://blog.thomaspoulet.fr/posts/anno-1800-frame-analysis/", "published_at": "2025-08-16T12:00:00+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e0dd4daf", "title": "The tools we use to develop our physics game in Unreal Engine 5", "url": "https://blog.thomaspoulet.fr/posts/the-tools-we-use-to-develop-our-physics-game-in-unreal-engine-5/", "published_at": "2024-07-22T12:00:00+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e14552b7", "title": "Digital Combat Simulator: Frame Analysis", "url": "https://blog.thomaspoulet.fr/posts/dcs-frame-analysis/", "published_at": "2021-09-19T12:00:00+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e241bd58", "title": "Ni No Kuni 2: frame analysis", "url": "https://blog.thomaspoulet.fr/posts/ni-no-kuni-2-frame-analysis/", "published_at": "2018-11-07T12:00:00+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e2d5595d", "title": "An approach to VGA on an 8-bit microcontroller", "url": "https://blog.thomaspoulet.fr/posts/an-approach-to-bit-banged-vga-on-an-8-bit-microcontroller/", "published_at": "2017-12-18T12:00:00+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e3692bbf", "title": "The Witness: Frame Analysis part 2", "url": "https://blog.thomaspoulet.fr/posts/the-witness-frame-analysis-part-2/", "published_at": "2017-09-27T12:00:00+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e408bb2d", "title": "The Witness: Frame Analysis part 1", "url": "https://blog.thomaspoulet.fr/posts/the-witness-frame-analysis-part-1/", "published_at": "2017-08-21T19:41:00+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e4c55a44", "title": "Designing a portable EMG based on the BBC micro:bit", "url": "https://blog.thomaspoulet.fr/posts/designing-a-portable-emg-based-on-the-bbc-microbit/", "published_at": "2017-01-25T17:58:00+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e5bcc79b", "title": "How to generate movie barcodes", "url": "https://blog.thomaspoulet.fr/posts/how-to-generate-movie-barcodes/", "published_at": "2015-11-21T15:22:24+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e64eb791", "title": "Uniform Sampling on a unit Hemisphere", "url": "https://blog.thomaspoulet.fr/posts/uniform-sampling-on-a-unit-hemisphere/", "published_at": "2015-08-16T15:22:24+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e7424b89", "title": "Raytracer: Custom scenes & materials", "url": "https://blog.thomaspoulet.fr/posts/raytracer-custom-scenes-and-materials/", "published_at": "2015-07-19T15:22:24+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e7fcf8a7", "title": "Raytracer: Shadows", "url": "https://blog.thomaspoulet.fr/posts/raytracer-shadows/", "published_at": "2015-07-04T15:22:24+00:00" }, { "id": "01a08755-1da3-718d-b99a-6e82e8d8927f", "title": "Raytracer: Introduction", "url": "https://blog.thomaspoulet.fr/posts/raytracer/", "published_at": "2015-06-20T16:22:24+00:00" } ] posts
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blog.thomaspoulet.fr
blog.thomaspoulet.fr
2025
Validating Blueprints' Content in Unreal
original ↗
2 Dec 2025
Anno 1800: Frame Analysis
original ↗
16 Aug 2025
2024
The tools we use to develop our physics game in Unreal Engine 5
original ↗
22 Jul 2024
2021
Digital Combat Simulator: Frame Analysis
original ↗
19 Sept 2021
2018
Ni No Kuni 2: frame analysis
original ↗
7 Nov 2018
2017
An approach to VGA on an 8-bit microcontroller
original ↗
18 Dec 2017
The Witness: Frame Analysis part 2
original ↗
27 Sept 2017
The Witness: Frame Analysis part 1
original ↗
21 Aug 2017
Designing a portable EMG based on the BBC micro:bit
original ↗
25 Jan 2017
2015
How to generate movie barcodes
original ↗
21 Nov 2015
Uniform Sampling on a unit Hemisphere
original ↗
16 Aug 2015
Raytracer: Custom scenes & materials
original ↗
19 Jul 2015
Raytracer: Shadows
original ↗
4 Jul 2015
Raytracer: Introduction
original ↗
20 Jun 2015