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41554 blogs · [ { "id": "01a08754-ad42-700a-b63c-b68b39324191", "title": "The new old wolf", "url": "https://blog.svgames.pl/article/the-new-old-wolf", "published_at": "2026-03-12T16:17:17+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b39d711c7", "title": "The little bool of doom", "url": "https://blog.svgames.pl/article/the-little-bool-of-doom", "published_at": "2025-01-28T13:14:14+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b3ab955f3", "title": "Replacing the SSD in my laptop", "url": "https://blog.svgames.pl/article/replacing-the-ssd-in-my-laptop", "published_at": "2024-02-29T04:00:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b3b48a368", "title": "Running Rust on Android", "url": "https://blog.svgames.pl/article/running-rust-on-android", "published_at": "2021-05-05T10:45:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b3bdf6d2f", "title": "Cross-compiling C programs for MS Windows using MinGW", "url": "https://blog.svgames.pl/article/cross-compiling-c-programs-for-ms-windows-using-mingw", "published_at": "2019-09-10T09:12:13+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b3cce8137", "title": "Gaining Code Execution through a broken CMS", "url": "https://blog.svgames.pl/article/gaining-code-execution-through-a-broken-cms", "published_at": "2019-02-26T11:36:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b3d9ad55d", "title": "Scraping Slack Webhooks from GitHub", "url": "https://blog.svgames.pl/article/scraping-slack-webhooks-from-github", "published_at": "2019-02-12T11:45:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b3df57cca", "title": "Slides: Copyleft and copyfree – a short overview of popular licences", "url": "https://blog.svgames.pl/article/slides:copyleft-and-copyfree-a-short-overview-of-popular-licences", "published_at": "2018-11-18T08:45:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b3ec80a6e", "title": "Slides: Not only code – other ways you can support Free Software", "url": "https://blog.svgames.pl/article/slides:not-only-code:other-ways-you-can-support-free-software", "published_at": "2018-11-13T12:00:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b3f1f7ff5", "title": "Drawing tile maps in 2D games", "url": "https://blog.svgames.pl/article/drawing-tile-maps-in-2D-games", "published_at": "2018-08-28T12:25:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b3f20ea06", "title": "Ludum Dare 42 post-mortem", "url": "https://blog.svgames.pl/article/ludum-dare-42-post-mortem", "published_at": "2018-08-20T11:15:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b3fd2aa9b", "title": "Leveraging a Linux VM inside Microsoft Windows", "url": "https://blog.svgames.pl/article/leveraging-a-linux-vm-inside-microsoft-windows", "published_at": "2018-07-11T11:30:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b40442515", "title": "Slides: Package lifecycle in Fedora", "url": "https://blog.svgames.pl/article/slides:package-lifecycle-in-fedora", "published_at": "2018-05-28T12:20:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b40b8e884", "title": "Package lifecycle in Fedora", "url": "https://blog.svgames.pl/article/package-lifecycle-in-fedora", "published_at": "2018-05-15T09:45:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b40cb0447", "title": "Setting up an Arduino & DHT22 weather station", "url": "https://blog.svgames.pl/article/setting-up-an-adruino-and-dht22-weather-station", "published_at": "2018-03-06T11:00:00+00:00" }, { "id": "01a08754-ad42-700a-b63c-b68b4136e26e", "title": "Building multiple packages with RPM", "url": "https://blog.svgames.pl/article/building-multiple-packages-with-rpm", "published_at": "2018-01-14T17:45:00+00:00" }, { "id": "01a08754-ad43-72f9-9453-44c1ae8430b4", "title": "Writing man pages", "url": "https://blog.svgames.pl/article/writing-man-pages", "published_at": "2017-11-26T12:00:00+00:00" }, { "id": "01a08754-ad43-72f9-9453-44c1aecc84c1", "title": "Parsing options in bash", "url": "https://blog.svgames.pl/article/parsing-options-in-bash", "published_at": "2017-11-12T13:30:00+00:00" }, { "id": "01a08754-ad43-72f9-9453-44c1af9a238a", "title": "Basics of RPM packaging", "url": "https://blog.svgames.pl/article/basics-of-rpm-packaging", "published_at": "2017-10-27T13:00:00+00:00" } ] posts
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2026
The new old wolf
original ↗
12 Mar 2026
2025
The little bool of doom
original ↗
28 Jan 2025
2024
Replacing the SSD in my laptop
original ↗
29 Feb 2024
2021
Running Rust on Android
original ↗
5 May 2021
2019
Cross-compiling C programs for MS Windows using MinGW
original ↗
10 Sept 2019
Gaining Code Execution through a broken CMS
original ↗
26 Feb 2019
Scraping Slack Webhooks from GitHub
original ↗
12 Feb 2019
2018
Slides: Copyleft and copyfree – a short overview of popular licences
original ↗
18 Nov 2018
Slides: Not only code – other ways you can support Free Software
original ↗
13 Nov 2018
Drawing tile maps in 2D games
original ↗
28 Aug 2018
Ludum Dare 42 post-mortem
original ↗
20 Aug 2018
Leveraging a Linux VM inside Microsoft Windows
original ↗
11 Jul 2018
Slides: Package lifecycle in Fedora
original ↗
28 May 2018
Package lifecycle in Fedora
original ↗
15 May 2018
Setting up an Arduino & DHT22 weather station
original ↗
6 Mar 2018
Building multiple packages with RPM
original ↗
14 Jan 2018
2017
Writing man pages
original ↗
26 Nov 2017
Parsing options in bash
original ↗
12 Nov 2017
Basics of RPM packaging
original ↗
27 Oct 2017