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56,966 blogs · [ { "id": "01a08751-bc9d-73dc-8c5b-8dae3297ebbe", "title": "Video Machine Sound System", "url": "https://blog.opengbh.net/posts/0019-video-machine-sound-system/", "published_at": "2026-08-22T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae339477c2", "title": "First Time My Video Heads Clogged", "url": "https://blog.opengbh.net/posts/0018-video-head-clogging/", "published_at": "2026-08-21T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae340dfc69", "title": "VHS Playback Physics Simulator", "url": "https://blog.opengbh.net/posts/0017-vhs-playback-simulator/", "published_at": "2026-07-23T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae34c0589f", "title": "Anomaly in CEA-608 Subtitles", "url": "https://blog.opengbh.net/posts/0016-anomaly-in-cea-608-subtitles/", "published_at": "2026-07-03T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3526492c", "title": "Philosophy of VCR Alignment", "url": "https://blog.opengbh.net/posts/0015-philosophy-of-alignment/", "published_at": "2026-07-02T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae355e159e", "title": "Phase Code for Accurate VCR Alignment", "url": "https://blog.opengbh.net/posts/0014-phase-code-for-alignment/", "published_at": "2026-06-24T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae35e84540", "title": "Debugging CTL Issue for BR-S800U", "url": "https://blog.opengbh.net/posts/0013-ctl-debugging/", "published_at": "2026-06-19T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3651bea3", "title": "Video Machine: ViewCast Osprey Weirdness", "url": "https://blog.opengbh.net/posts/0012-signal-distortion/", "published_at": "2026-06-18T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae373e0f94", "title": "Video Machine: Subtitle Rendering", "url": "https://blog.opengbh.net/posts/0011-subtitle-rendering/", "published_at": "2026-06-15T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae37d96151", "title": "Reading a cubemap pixel by direction in Unreal Engine 5", "url": "https://blog.opengbh.net/posts/0010-reading-cubemap-by-direction/", "published_at": "2023-06-29T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3851fdea", "title": "Synesthesia: Re-entry effects improvements", "url": "https://blog.opengbh.net/posts/0009-sky-improvements/", "published_at": "2023-06-28T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3940dc49", "title": "Synesthesia: Starfield improvements", "url": "https://blog.opengbh.net/posts/0008-starfield-improvements/", "published_at": "2023-06-27T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae39a036aa", "title": "Synesthesia: Debris re-entry effects", "url": "https://blog.opengbh.net/posts/0007-re-entry-effects/", "published_at": "2023-06-26T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae39f15afe", "title": "Synesthesia Gameplay Systems and Elements", "url": "https://blog.opengbh.net/0001-synesthesia-gameplay-elements/", "published_at": "2023-06-25T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3a825997", "title": "Synesthesia: Gameplay systems and elements", "url": "https://blog.opengbh.net/posts/0006-gameplay-systems/", "published_at": "2023-06-25T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3b72e8e3", "title": "Synesthesia: Improved starfield rendering + satellites", "url": "https://blog.opengbh.net/posts/0005-new-star-field-rendering/", "published_at": "2023-06-24T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3b9a6f34", "title": "Synesthesia: Starfield rendering", "url": "https://blog.opengbh.net/posts/0004-star-field-rendering/", "published_at": "2023-06-23T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3ba04199", "title": "Synesthesia: Pre-rendered 2D skybox", "url": "https://blog.opengbh.net/posts/0003-pre-rendered-2d-skybox/", "published_at": "2023-06-22T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3c81fb5d", "title": "Synesthesia: General description", "url": "https://blog.opengbh.net/posts/0002-synesthesia-blurb/", "published_at": "2023-06-21T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3cea7f7a", "title": "Spoiler tags for Hugo", "url": "https://blog.opengbh.net/posts/0001-hugo-spoiler-tags/", "published_at": "2023-06-20T00:00:00+00:00" }, { "id": "01a08751-bc9d-73dc-8c5b-8dae3de385bc", "title": "About", "url": "https://blog.opengbh.net/about/", "published_at": null } ] posts
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2026
Video Machine Sound System
original ↗
22 Aug 2026
First Time My Video Heads Clogged
original ↗
21 Aug 2026
VHS Playback Physics Simulator
original ↗
23 Jul 2026
Anomaly in CEA-608 Subtitles
original ↗
3 Jul 2026
Philosophy of VCR Alignment
original ↗
2 Jul 2026
Phase Code for Accurate VCR Alignment
original ↗
24 Jun 2026
Debugging CTL Issue for BR-S800U
original ↗
19 Jun 2026
Video Machine: ViewCast Osprey Weirdness
original ↗
18 Jun 2026
Video Machine: Subtitle Rendering
original ↗
15 Jun 2026
2023
Reading a cubemap pixel by direction in Unreal Engine 5
original ↗
29 Jun 2023
Synesthesia: Re-entry effects improvements
original ↗
28 Jun 2023
Synesthesia: Starfield improvements
original ↗
27 Jun 2023
Synesthesia: Debris re-entry effects
original ↗
26 Jun 2023
Synesthesia Gameplay Systems and Elements
original ↗
25 Jun 2023
Synesthesia: Gameplay systems and elements
original ↗
25 Jun 2023
Synesthesia: Improved starfield rendering + satellites
original ↗
24 Jun 2023
Synesthesia: Starfield rendering
original ↗
23 Jun 2023
Synesthesia: Pre-rendered 2D skybox
original ↗
22 Jun 2023
Synesthesia: General description
original ↗
21 Jun 2023
Spoiler tags for Hugo
original ↗
20 Jun 2023
Undated
About
original ↗
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