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41554 blogs · [ { "id": "01a0874d-5401-7282-9964-ad77db01cab4", "title": "Are we Teaching Rust Effectively?", "url": "https://blog.kodewerx.org/2025/08/are-we-teaching-rust-effectively.html", "published_at": "2025-08-10T21:22:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77dbd6824d", "title": "The GCNrd Story.", "url": "https://blog.kodewerx.org/2024/06/the-gcnrd-story.html", "published_at": "2024-06-21T00:32:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77dc3b4cd0", "title": "Goto is an Abomination", "url": "https://blog.kodewerx.org/2024/03/goto-is-abomination.html", "published_at": "2024-03-19T05:05:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77dc973122", "title": "Improving build times for derive macros by 3x or more", "url": "https://blog.kodewerx.org/2023/04/improving-build-times-for-derive-macros.html", "published_at": "2023-04-13T03:29:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77dd816349", "title": "Stability and versioning: Lock yourself in at your own peril.", "url": "https://blog.kodewerx.org/2021/11/stability-and-versioning-lock-yourself.html", "published_at": "2021-11-23T08:29:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77ddefe2a6", "title": "Mutable statics have scary superpowers! Do not use them", "url": "https://blog.kodewerx.org/2021/07/mutable-statics-have-scary-superpowers.html", "published_at": "2021-07-27T23:31:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77de4ed8fa", "title": "The Rust compiler isn't slow; we are.", "url": "https://blog.kodewerx.org/2020/06/the-rust-compiler-isnt-slow-we-are.html", "published_at": "2020-06-13T10:58:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77def27829", "title": "Tiny MCU 3D Renderer Part 10: Benchmarking, profiling, and optimizations", "url": "https://blog.kodewerx.org/2017/11/tiny-mcu-3d-renderer-part-10.html", "published_at": "2017-11-04T04:43:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77df762c11", "title": "Tiny MCU 3D Renderer Part 9: Bug fixes, and first shader tests", "url": "https://blog.kodewerx.org/2017/10/tiny-mcu-3d-renderer-part-9-bug-fixes.html", "published_at": "2017-10-14T08:16:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77dfec85ac", "title": "Tiny MCU 3D Renderer Part 8: Programmable Pipeline and Asset Pipeline", "url": "https://blog.kodewerx.org/2017/10/tiny-mcu-3d-renderer-part-8.html", "published_at": "2017-10-09T07:32:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e04666c7", "title": "Tiny MCU 3D Renderer Part 7: Generics and Traits, oh my!", "url": "https://blog.kodewerx.org/2017/10/tiny-mcu-3d-renderer-part-7-generics.html", "published_at": "2017-10-04T08:36:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e0e52093", "title": "Tiny MCU 3D Renderer Part 6: Camera animation and display scaling", "url": "https://blog.kodewerx.org/2017/09/tiny-mcu-3d-renderer-part-6-camera.html", "published_at": "2017-09-24T22:42:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e1996b4d", "title": "Tiny MCU 3D Renderer Part 5: Aspect Ratio and Field of View", "url": "https://blog.kodewerx.org/2017/09/tiny-mcu-3d-renderer-part-5-aspect.html", "published_at": "2017-09-17T23:16:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e1d2159c", "title": "Quick update, progress report, current plans", "url": "https://blog.kodewerx.org/2017/09/quick-update-progress-report-current.html", "published_at": "2017-09-05T02:43:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e2cfbf91", "title": "Tiny MCU 3D Renderer Part 4: Gouraud Shading", "url": "https://blog.kodewerx.org/2017/08/tiny-mcu-3d-renderer-part-4-gouraud.html", "published_at": "2017-08-20T20:57:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e3b5dd22", "title": "Tiny MCU 3D Renderer Part 3: Textures and Perspective", "url": "https://blog.kodewerx.org/2017/08/tiny-mcu-renderer-part-3-textures-and.html", "published_at": "2017-08-12T09:33:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e49ea530", "title": "Tiny MCU 3D Renderer Part 2: Dithering", "url": "https://blog.kodewerx.org/2017/08/3d-renderer-dithering.html", "published_at": "2017-08-11T09:29:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e56436a7", "title": "Tiny MCU 3D Renderer Part 1", "url": "https://blog.kodewerx.org/2017/08/tiny-mcu-3d-renderer.html", "published_at": "2017-08-09T02:30:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e574f979", "title": "It's a Lovely Day for a Postmortem", "url": "https://blog.kodewerx.org/2015/09/its-lovely-day-for-postmortem.html", "published_at": "2015-09-14T06:45:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e61546c6", "title": "melonJS should be *All About Speed* Part 6", "url": "https://blog.kodewerx.org/2015/02/melonjs-should-be-all-about-speed-part-6.html", "published_at": "2015-02-15T23:26:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e66ee13f", "title": "melonJS should be *All About Speed* Part 5", "url": "https://blog.kodewerx.org/2015/02/melonjs-should-be-all-about-speed-part-5.html", "published_at": "2015-02-14T10:16:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e72521c9", "title": "melonJS should be *All About Speed* Part 4", "url": "https://blog.kodewerx.org/2014/12/melonjs-should-be-all-about-speed-part-4.html", "published_at": "2014-12-17T02:44:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e75f59b0", "title": "melonJS should be *All About Speed* Part 3", "url": "https://blog.kodewerx.org/2014/10/melonjs-should-be-all-about-speed-part-3.html", "published_at": "2014-10-16T03:31:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e7cd88fe", "title": "The Debugger is a Hacker's Katana", "url": "https://blog.kodewerx.org/2014/05/the-debugger-is-hackers-katana.html", "published_at": "2014-05-21T08:49:00+00:00" }, { "id": "01a0874d-5401-7282-9964-ad77e83e6021", "title": "Trials of Documenting JavaScript Source Code", "url": "https://blog.kodewerx.org/2014/05/trials-of-documenting-javascript-source.html", "published_at": "2014-05-12T06:45:00+00:00" } ] posts
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Blog · corpus.blog/blogs/blog.kodewerx.org/posts
blog.kodewerx.org
blog.kodewerx.org
2025
Are we Teaching Rust Effectively?
original ↗
10 Aug 2025
2024
The GCNrd Story.
original ↗
21 Jun 2024
Goto is an Abomination
original ↗
19 Mar 2024
2023
Improving build times for derive macros by 3x or more
original ↗
13 Apr 2023
2021
Stability and versioning: Lock yourself in at your own peril.
original ↗
23 Nov 2021
Mutable statics have scary superpowers! Do not use them
original ↗
27 Jul 2021
2020
The Rust compiler isn't slow; we are.
original ↗
13 Jun 2020
2017
Tiny MCU 3D Renderer Part 10: Benchmarking, profiling, and optimizations
original ↗
4 Nov 2017
Tiny MCU 3D Renderer Part 9: Bug fixes, and first shader tests
original ↗
14 Oct 2017
Tiny MCU 3D Renderer Part 8: Programmable Pipeline and Asset Pipeline
original ↗
9 Oct 2017
Tiny MCU 3D Renderer Part 7: Generics and Traits, oh my!
original ↗
4 Oct 2017
Tiny MCU 3D Renderer Part 6: Camera animation and display scaling
original ↗
24 Sept 2017
Tiny MCU 3D Renderer Part 5: Aspect Ratio and Field of View
original ↗
17 Sept 2017
Quick update, progress report, current plans
original ↗
5 Sept 2017
Tiny MCU 3D Renderer Part 4: Gouraud Shading
original ↗
20 Aug 2017
Tiny MCU 3D Renderer Part 3: Textures and Perspective
original ↗
12 Aug 2017
Tiny MCU 3D Renderer Part 2: Dithering
original ↗
11 Aug 2017
Tiny MCU 3D Renderer Part 1
original ↗
9 Aug 2017
2015
It's a Lovely Day for a Postmortem
original ↗
14 Sept 2015
melonJS should be *All About Speed* Part 6
original ↗
15 Feb 2015
melonJS should be *All About Speed* Part 5
original ↗
14 Feb 2015
2014
melonJS should be *All About Speed* Part 4
original ↗
17 Dec 2014
melonJS should be *All About Speed* Part 3
original ↗
16 Oct 2014
The Debugger is a Hacker's Katana
original ↗
21 May 2014
Trials of Documenting JavaScript Source Code
original ↗
12 May 2014