41554 blogs · [ { "id": "01a0874c-238f-71cb-a7e1-1c2ed068fe03", "title": "How I'm using AI for game dev in 2026", "url": "https://blog.jeffschomay.com/how-i-m-using-ai-for-game-dev-in-2026", "published_at": "2026-04-29T12:09:46+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6a5c1424", "title": "Letting AI play my game", "url": "https://blog.jeffschomay.com/letting-ai-play-my-game", "published_at": "2026-04-28T12:48:31+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6b2aaf9e", "title": "Rendering a Game in Real-Time with AI", "url": "https://blog.jeffschomay.com/rendering-a-game-in-real-time-with-ai", "published_at": "2025-08-27T23:15:16+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6bb9cdb9", "title": "Tip for controlling AI generated art", "url": "https://blog.jeffschomay.com/tip-for-controlling-ai-generated-art", "published_at": "2023-12-01T16:18:03+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6c5142de", "title": "Lost in an Infinite Maze: Building a Real Time Generative AI Game Assets Pipeline", "url": "https://blog.jeffschomay.com/lost-in-an-infinite-maze-building-a-real-time-generative-ai-game-assets-pipeline", "published_at": "2023-11-02T19:55:30+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6cb08207", "title": "Getting lost in the forest", "url": "https://blog.jeffschomay.com/getting-lost-in-the-forest", "published_at": "2023-08-18T19:20:25+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6d1ee560", "title": "Observations on using Replit’s AI coding tool from an experienced coder", "url": "https://blog.jeffschomay.com/observations-on-using-replits-ai-coding-tool-from-an-experienced-coder-3dd7d0146401", "published_at": "2023-06-04T22:17:32+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6d8305b3", "title": "Don’t think, just do: making AI work for me on a new game project", "url": "https://blog.jeffschomay.com/disregarding-a-decade-of-programming-to-make-a-game-with-ai-eccfab31ad4", "published_at": "2023-05-20T17:08:37+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6dc799ab", "title": "Adding Inworld AI Characters to an Existing Game, Part 4: Going Deeper", "url": "https://blog.jeffschomay.com/adding-inworld-ai-characters-to-an-existing-game-part-4-going-deeper-2c9f4f1084c3", "published_at": "2023-04-20T00:22:05+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6e20ba9a", "title": "Adding Inworld AI Characters to an Existing Game, Part 3.5: Reflections, Trust, and Pigeons", "url": "https://blog.jeffschomay.com/adding-inworld-ai-characters-to-an-existing-game-part-3-5-reflections-trust-and-pigeons-a4db887e1ea1", "published_at": "2023-04-08T23:32:31+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6e5acd4e", "title": "Adding Inworld AI Characters to an Existing Game, Part 3: Integration and Analysis", "url": "https://blog.jeffschomay.com/adding-inworld-ai-characters-to-an-existing-game-part-3-integration-and-analysis-826172445e10", "published_at": "2023-04-01T20:57:29+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6f1d3de5", "title": "Adding Inworld AI Characters to an Existing Game, Part 2: First Words", "url": "https://blog.jeffschomay.com/adding-inworld-ai-characters-to-an-existing-game-part-2-first-words-baf250e0307f", "published_at": "2023-03-13T00:14:59+00:00" }, { "id": "01a0874c-2390-72fe-9c8a-b41c6f63cb7a", "title": "Adding Inworld AI Characters to an Existing Game, Part 1: Planning and Design", "url": "https://blog.jeffschomay.com/adding-inworld-ai-characters-to-an-existing-game-part-1-planning-and-design-57e6a86ffaf0", "published_at": "2023-02-27T13:20:16+00:00" } ] posts Claim your blog
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