41554 blogs · [ { "id": "01a08741-824b-71a7-80af-f406f50b33f8", "title": "The Problems of AI Coding", "url": "https://bloeys.com/blog/the-problems-of-ai-coding/", "published_at": "2026-06-25T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406f5b868e6", "title": "On SpaceX and Software Refactors", "url": "https://bloeys.com/blog/on-spacex-and-software-refactors/", "published_at": "2026-05-06T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406f5e05c48", "title": "programs of The Book", "url": "https://bloeys.com/blog/programs-of-the-book/", "published_at": "2026-02-27T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406f6b5eba7", "title": "Composite and Monolithic Products", "url": "https://bloeys.com/blog/composite-and-monolithic-products/", "published_at": "2026-02-17T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406f7a69f6a", "title": "How to Hide the Console in Windows GUI Apps", "url": "https://bloeys.com/blog/how-to-hide-the-console-in-windows-gui-apps/", "published_at": "2026-02-04T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406f7cb6e87", "title": "Beyond Abstractions - A Theory of Interfaces", "url": "https://bloeys.com/blog/beyond-abstractions-a-theory-of-interfaces/", "published_at": "2025-12-16T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406f831748f", "title": "No, Software Moats Are Not Dead", "url": "https://bloeys.com/blog/no-software-moats-are-not-dead/", "published_at": "2025-04-16T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406f8464a47", "title": "Regexl: A High Level Language For Regex", "url": "https://bloeys.com/blog/regexl-a-high-level-language-for-regex/", "published_at": "2024-03-05T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406f90e9aa9", "title": "Thought 2: Regex is Like Assembly", "url": "https://bloeys.com/thoughts/thought-2-regex-is-like-assembly/", "published_at": "2024-02-29T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406f9e4b298", "title": "Thought 1: On Infinite Libraries", "url": "https://bloeys.com/thoughts/thought-1-on-infinite-libraries/", "published_at": "2023-11-29T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406fa2040cb", "title": "A Practical Guide To Editor Scripting in Unity - Part 4: Handles", "url": "https://bloeys.com/blog/a-practical-guide-to-editor-scripting-in-unity-part-4/", "published_at": "2022-03-06T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406fad30b4e", "title": "A Practical Guide To Editor Scripting in Unity - Part 3: Gizmos", "url": "https://bloeys.com/blog/a-practical-guide-to-editor-scripting-in-unity-part-3/", "published_at": "2022-03-01T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406fb178e53", "title": "A Practical Guide To Editor Scripting in Unity - Part 2: Attributes", "url": "https://bloeys.com/blog/a-practical-guide-to-editor-scripting-in-unity-part-2/", "published_at": "2022-02-22T00:01:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406fb34180a", "title": "A Practical Guide To Editor Scripting in Unity - Part 1: Introduction", "url": "https://bloeys.com/blog/a-practical-guide-to-editor-scripting-in-unity-part-1/", "published_at": "2022-02-22T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406fb34295a", "title": "Poor Man's Code Generation", "url": "https://bloeys.com/blog/poor-mans-code-generation/", "published_at": "2016-06-22T00:00:00+00:00" }, { "id": "01a08741-824b-71a7-80af-f406fb88b353", "title": "Performance Critical Editor Tools and Serialized Objects", "url": "https://bloeys.com/blog/performance-critical-editor-tools-and-serialized-objects/", "published_at": "2016-03-30T00:00:00+00:00" } ] posts Claim your blog
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