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Bart Wronski | Technology, programming, art, machine learning, image and signal processing

bartwronski.com · Personal developer blogs · not detected

Posts on record
80
First published
6 January 2014
Last published
22 January 2024
Feed
bartwronski.com/feed/
Language
not detected
Category
Personal developer blogs

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20blogs citing
37 links from citing blogs

Most cited pages

Page
Blogs
Bokeh depth of field – going insane! part 1
/2014/04/07/bokeh-depth-of-field-going-insane-part-1/
3blogs
Temporal supersampling and antialiasing
/2014/03/15/temporal-supersampling-and-antialiasing/
2blogs
Dithering in games – mini series
/2016/10/30/dithering-in-games-mini-series/
2blogs
Small float formats – R11G11B10F precision
/2017/04/02/small-float-formats-r11g11b10f-precision/
2blogs
Separate your filters! Separability, SVD and low-rank approximation of 2D image processing filters
/2020/02/03/separate-your-filters-svd-and-low-rank-approximation-of-image-filters/
2blogs
Dimensionality reduction for image and texture set compression
/2020/05/21/dimensionality-reduction-for-image-and-texture-set-compression/
2blogs
Why are video games graphics (still) a challenge? Productionizing rendering algorithms
/2020/12/27/why-are-video-games-graphics-still-a-challenge-productionizing-rendering-algorithms/
2blogs
Is this a branch?
/2021/01/18/is-this-a-branch/
2blogs
Bilinear down/upsampling, aligning pixel grids, and that infamous GPU half pixel offset
/2021/02/15/bilinear-down-upsampling-pixel-grids-and-that-half-pixel-offset/
2blogs
Processing aware image filtering: compensating for the upsampling
/2021/07/20/processing-aware-image-filtering-compensating-for-the-upsampling/
2blogs
Practical Gaussian filtering: Binomial filter and small sigma Gaussians
/2021/10/31/practical-gaussian-filter-binomial-filter-and-small-sigma-gaussians/
2blogs
C#/.NET graphics framework
/2014/04/10/c-net-graphics-framework/
1blogs
Temporal supersampling pt. 2 – SSAO demonstration
/2014/04/27/temporal-supersampling-pt-2-ssao-demonstration/
1blogs
Anamorphic lens flares and visual effects
/2015/03/09/anamorphic-lens-flares-and-visual-effects/
1blogs
Fixing screen-space deferred decals
/2015/03/12/fixing-screen-space-deferred-decals/
1blogs
Dithering part three – real world 2D quantization dithering
/2016/10/30/dithering-part-three-real-world-2d-quantization-dithering/
1blogs
Bilinear texture filtering – artifacts, alternatives, and frequency domain analysis
/2020/04/14/bilinear-texture-filtering-artifacts-alternatives-and-frequency-domain-analysis/
1blogs

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