Blog · corpus.blog/blogs/askagamedev.tumblr.com
askagamedev.tumblr.com
askagamedev.tumblr.com · Personal developer blogs · English
- Posts on record
- 30
- First published
- 29 July 2026
- Last published
- 25 September 2026
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- Language
- English
- Category
- Personal developer blogs
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Recent posts
25 Sept 2026
Is the RAMageddon materially effecting game dev at the moment? Are current specs going to be targeted for longer? And I know future consoles are under broad NDAs, but hypothetically do you see their plans changing in the current climate?original ↗
24 Sept 2026
Follow-up on the abondonware issue. You are working on some long running live service game that still is popular and generating revenue, so the company wants to keep it running. However, some software the game relies on the backend has itself been abandoned. How is this kind of thing dealt with and what is so bad about dealing with this problem you used the term “hate?”original ↗
21 Sept 2026
Are game programmers allowed to request certain features from engine programmers, or is that strictly up to higher-ups?original ↗
17 Sept 2026
On the topic of Wolverine, do you think the handholding issue could be because they are expecting a lot of less experienced players to play it do to the IP? Like they are expecting people who mostly come in from the Marvel movies and play the games more “casually” then the normal audience for M-rated games?original ↗
16 Sept 2026
Any thoughts on the Wolverine handholding controversy? I understand that Sony probably has some data to determine when players are likely to get lost or drop the game, but when does it become too much?original ↗
15 Sept 2026
I understand how they deffer from the players perspective, but from a developer perspective whats the difference between an open and closed beta? Are there different feedback uses/desire or different stages of game dev at play?original ↗
14 Sept 2026
I see the Ocarina of Time remake and immediately think about Unreal Engine. It’s clear that Nintendo put a lot of effort into their own engine, but the fact that it looks so similar makes it feel amateur. If it were an indie game, I think most people would overlook it. Do you think the fact that gamers can look at a game and think, “It looks like Unreal Engine,” is harmful? It can completely invalidate a significant part of a gaming experience and the work put into it. It reduces it to a puoriginal ↗
11 Sept 2026
In Chess, and in many games, there is a first move advantage, where the player who goes first is more likely to win. Some games, like Price is Right, have a last move advantage. Why don’t more RPGs have a simultaneous move system like Pokemon where everyone makes their choices without perfect knowledge of what the other is doing to remove either potential advantage?original ↗
10 Sept 2026
How do you go about designing coop challenges that don’t just feel like “A must hold switch to let B through door” or “this monster pins you until another player saves you” but still actually require more than one person? It feels like so many coop experiences are that or parallel play.original ↗
8 Sept 2026
Could you go more in depth with the pre-production phase? What usually occurs during this period, and is it just an amalgamation of separate prototypes, or more organized than that? Is this where technical and design documents are created, too?original ↗
7 Sept 2026
You’ve mentioned that for live service games, the team has content they’re working on for the next 2-3 patches/months. So suppose the game launched and the next 2 patches that were in the pipeline were applied and all 3 received negative feedback and negative internal metrics. What happens to the 3rd patch that was already being worked on? Is it still pushed out based on the vision prior to the negative metrics or has it already been modified based on the metrics?original ↗
4 Sept 2026
I read somewhere that the studio behind Star Wars: Zero Company furloughed part of their staff because they ran out of money. They are hoping that with the money from sales they can get the people back. Is this something that happens often in the game industry?original ↗
3 Sept 2026
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