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41554 blogs · [ { "id": "01a0e431-5f30-7029-b3a2-dda672219f17", "title": "Two articles: Time Measurement in Game Programming, Writing Efficient C++ Code", "url": "https://asawicki.info/news_1804_two_articles_time_measurement_in_game_programming_writing_efficient_c_code", "published_at": "2026-09-25T20:12:28+00:00" }, { "id": "01a0872f-9b94-718e-aeca-4155cb201a3d", "title": "First Look at Epic Games Lore VCS", "url": "https://asawicki.info/news_1803_first_look_at_epic_games_lore_vcs", "published_at": "2026-06-18T21:26:01+00:00" }, { "id": "01a0872f-9b95-7218-a424-e9d481d2a610", "title": "Floor and Ceil Versus Denormals on CPU and GPU", "url": "https://asawicki.info/news_1802_floor_and_ceil_versus_denormals_on_cpu_and_gpu", "published_at": "2026-05-23T08:55:58+00:00" }, { "id": "01a0872f-9b95-7218-a424-e9d48277422f", "title": "DirectX 12 News from GDC 2026 - My Comments", "url": "https://asawicki.info/news_1801_directx_12_news_from_gdc_2026_-_my_comments", "published_at": "2026-03-15T21:02:14+00:00" }, { "id": "01a0872f-9b95-7218-a424-e9d48322875e", "title": "Total Commander - a Plugin Supporting a Custom Archive Format - a New Article", "url": "https://asawicki.info/news_1800_total_commander_-_a_plugin_supporting_a_custom_archive_format_-_a_new_article", "published_at": "2026-03-07T14:18:51+00:00" }, { "id": "01a0872f-9b95-7218-a424-e9d4832aeebf", "title": "A Formula for Overall System Load", "url": "https://asawicki.info/news_1799_a_formula_for_overall_system_load", "published_at": "2026-02-26T13:33:03+00:00" }, { "id": "01a0872f-9b95-7218-a424-e9d483957d62", "title": "Graphics APIs – Yesterday, Today, and Tomorrow - a New Article", "url": "https://asawicki.info/news_1798_graphics_apis_yesterday_today_and_tomorrow_-_a_new_article", "published_at": "2026-01-20T21:05:05+00:00" }, { "id": "01a0872f-9b95-7218-a424-e9d483e5bcf4", "title": "State of GPU Hardware (End of Year 2025) - New Article", "url": "https://asawicki.info/news_1797_state_of_gpu_hardware_end_of_year_2025_-_new_article", "published_at": "2025-12-29T14:10:13+00:00" }, { "id": "01a0872f-9b95-7218-a424-e9d483ed245d", "title": "How I Fixed My App Taking 5 Minutes to Start", "url": "https://asawicki.info/news_1796_how_i_fixed_my_app_taking_5_minutes_to_start", "published_at": "2025-12-22T21:08:15+00:00" }, { "id": "01a0872f-9b95-7218-a424-e9d4847caece", "title": "Secrets of Direct3D 12: The Behavior of ClearUnorderedAccessViewUint/Float", "url": "https://asawicki.info/news_1795_secrets_of_direct3d_12_the_behavior_of_clearunorderedaccessviewuintfloat", "published_at": "2025-12-17T21:14:10+00:00" }, { "id": "01a0872f-9b95-7218-a424-e9d484801542", "title": "All Sources of DirectX 12 Documentation", "url": "https://asawicki.info/news_1794_all_sources_of_directx_12_documentation", "published_at": "2025-11-25T19:59:32+00:00" } ] posts
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Adam Sawicki Home Page - programming, graphics, games, media, C++, Windows, Internet and more...
asawicki.info
2026
Two articles: Time Measurement in Game Programming, Writing Efficient C++ Code
original ↗
25 Sept 2026
First Look at Epic Games Lore VCS
original ↗
18 Jun 2026
Floor and Ceil Versus Denormals on CPU and GPU
original ↗
23 May 2026
DirectX 12 News from GDC 2026 - My Comments
original ↗
15 Mar 2026
Total Commander - a Plugin Supporting a Custom Archive Format - a New Article
original ↗
7 Mar 2026
A Formula for Overall System Load
original ↗
26 Feb 2026
Graphics APIs – Yesterday, Today, and Tomorrow - a New Article
original ↗
20 Jan 2026
2025
State of GPU Hardware (End of Year 2025) - New Article
original ↗
29 Dec 2025
How I Fixed My App Taking 5 Minutes to Start
original ↗
22 Dec 2025
Secrets of Direct3D 12: The Behavior of ClearUnorderedAccessViewUint/Float
original ↗
17 Dec 2025
All Sources of DirectX 12 Documentation
original ↗
25 Nov 2025