corpus.blog
Most cited
Talked about
Blogs
41554 blogs · [ { "id": "01a0872e-221d-7277-ad45-13205c8c6bc2", "title": "Basis splines", "url": "https://arjonagelhout.nl/writings/2026-04-07_basis_splines/", "published_at": "2026-04-07T01:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13205cc1833d", "title": "Minimal sudoku solver using DFS in C++", "url": "https://arjonagelhout.nl/writings/2026-04-06_sudoku/", "published_at": "2026-04-06T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13205d9b8558", "title": "Tree traversal without using the built-in stack in C++", "url": "https://arjonagelhout.nl/writings/2026-01-26_tree_traversal_without_the_stack/", "published_at": "2026-01-26T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13205de50975", "title": "Importing IFC Geometry", "url": "https://arjonagelhout.nl/writings/2026-01-25_ifc_import/", "published_at": "2026-01-25T19:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13205e3be61c", "title": "The one and only codebase", "url": "https://arjonagelhout.nl/writings/2026-01-25_the_one_and_only_codebase/", "published_at": "2026-01-25T13:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13205f2ca757", "title": "VDB - the better octree", "url": "https://arjonagelhout.nl/writings/2025-08-18_voxels/", "published_at": "2025-08-18T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13205fe19733", "title": "Simple undo history for a mesh graph using diffs", "url": "https://arjonagelhout.nl/writings/2025-08-14_mesh_graph_undo/", "published_at": "2025-08-14T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-1320605d36b0", "title": "An editable non-manifold polygon mesh data structure", "url": "https://arjonagelhout.nl/writings/2025-07-28_editable_mesh/", "published_at": "2025-07-28T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-132061273431", "title": "iOS app launched: 3D modeling on iPhone and iPad", "url": "https://arjonagelhout.nl/writings/2025-07-28_ios_app_released/", "published_at": "2025-07-28T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-132061c8ca52", "title": "metal-experiment: The value of underengineering", "url": "https://arjonagelhout.nl/writings/2024-06-18_metal_experiment/", "published_at": "2024-06-18T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13206299a782", "title": "A quick note about little-endianness", "url": "https://arjonagelhout.nl/writings/2024-05-23_little_endian/", "published_at": "2024-05-23T09:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-132062bae77f", "title": "The ideal XR device and operating system", "url": "https://arjonagelhout.nl/writings/2024-02-05_the_ideal_xr_device_and_operating_system/", "published_at": "2024-02-05T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-1320634f8105", "title": "Apple Vision Pro and the importance of tinkering", "url": "https://arjonagelhout.nl/writings/2024-01-24_apple_vision_pro/", "published_at": "2024-01-24T01:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13206354e828", "title": "Sunken cost-driven development - Or: why would you ever build a game engine?", "url": "https://arjonagelhout.nl/writings/2024-01-24_why_a_game_engine/", "published_at": "2024-01-24T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13206393cc7f", "title": "C++ Game engine - ECS and transform hierarchy", "url": "https://arjonagelhout.nl/writings/2024-01-20_cpp_game_engine_ecs_transform_hierarchy/", "published_at": "2024-01-20T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-1320641f9fa4", "title": "C++ Game engine - Texture and mesh import", "url": "https://arjonagelhout.nl/writings/2023-12-26_cpp_game_engine_texture_and_mesh_import/", "published_at": "2023-12-26T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-132064d76085", "title": "C++ Game engine - Hello World", "url": "https://arjonagelhout.nl/writings/2023-12-22_cpp_game_engine_hello_world/", "published_at": "2023-12-22T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13206521a62d", "title": "My product failed - Reflections on building a VR application", "url": "https://arjonagelhout.nl/writings/2023-09-03_vr_application_reflections/", "published_at": "2023-09-03T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-132065903142", "title": "Rendering in C++ and Vulkan because I outgrew Unity", "url": "https://arjonagelhout.nl/writings/2023-08-18_vulkan_rendering/", "published_at": "2023-08-18T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13206645724a", "title": "Spatial user interface demo on Meta Quest Pro", "url": "https://arjonagelhout.nl/writings/2023-07-07_spatial_user_interface_demo_meta_quest_pro/", "published_at": "2023-07-07T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-132066de7817", "title": "Placing trees in AR in Innovation Space", "url": "https://arjonagelhout.nl/writings/2023-06-23_placing_trees/", "published_at": "2023-06-23T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-132067927067", "title": "A 1000 commits later...", "url": "https://arjonagelhout.nl/writings/2023-03-28_a_1000_commits_later/", "published_at": "2023-03-28T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-13206868b8b3", "title": "XR Designer - A prototype for an augmented reality design app", "url": "https://arjonagelhout.nl/writings/2021-03-12_xr_designer/", "published_at": "2022-03-12T19:26:27+00:00" }, { "id": "01a0872e-221d-7277-ad45-132068ed731c", "title": "UrbanAR - An Augmented Reality design tool for urban design and planning", "url": "https://arjonagelhout.nl/writings/2021-01-03_urbanar/", "published_at": "2021-01-03T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-132068feb5b0", "title": "3D Island Generator in Processing", "url": "https://arjonagelhout.nl/writings/2019-10-01_procedural_island/", "published_at": "2019-10-01T00:00:00+00:00" }, { "id": "01a0872e-221d-7277-ad45-132069409cb4", "title": "Memory", "url": "https://arjonagelhout.nl/memory/", "published_at": null }, { "id": "01a0872e-221d-7277-ad45-1320695151e0", "title": "Memory grid", "url": "https://arjonagelhout.nl/memory_grid/", "published_at": null } ] posts
Claim your blog
Back to arjonagelhout.nl
Blog · corpus.blog/blogs/arjonagelhout.nl/posts
arjonagelhout.nl
arjonagelhout.nl
2026
Basis splines
original ↗
7 Apr 2026
Minimal sudoku solver using DFS in C++
original ↗
6 Apr 2026
Tree traversal without using the built-in stack in C++
original ↗
26 Jan 2026
Importing IFC Geometry
original ↗
25 Jan 2026
The one and only codebase
original ↗
25 Jan 2026
2025
VDB - the better octree
original ↗
18 Aug 2025
Simple undo history for a mesh graph using diffs
original ↗
14 Aug 2025
An editable non-manifold polygon mesh data structure
original ↗
28 Jul 2025
iOS app launched: 3D modeling on iPhone and iPad
original ↗
28 Jul 2025
2024
metal-experiment: The value of underengineering
original ↗
18 Jun 2024
A quick note about little-endianness
original ↗
23 May 2024
The ideal XR device and operating system
original ↗
5 Feb 2024
Apple Vision Pro and the importance of tinkering
original ↗
24 Jan 2024
Sunken cost-driven development - Or: why would you ever build a game engine?
original ↗
24 Jan 2024
C++ Game engine - ECS and transform hierarchy
original ↗
20 Jan 2024
2023
C++ Game engine - Texture and mesh import
original ↗
26 Dec 2023
C++ Game engine - Hello World
original ↗
22 Dec 2023
My product failed - Reflections on building a VR application
original ↗
3 Sept 2023
Rendering in C++ and Vulkan because I outgrew Unity
original ↗
18 Aug 2023
Spatial user interface demo on Meta Quest Pro
original ↗
7 Jul 2023
Placing trees in AR in Innovation Space
original ↗
23 Jun 2023
A 1000 commits later...
original ↗
28 Mar 2023
2022
XR Designer - A prototype for an augmented reality design app
original ↗
12 Mar 2022
2021
UrbanAR - An Augmented Reality design tool for urban design and planning
original ↗
3 Jan 2021
2019
3D Island Generator in Processing
original ↗
1 Oct 2019
Undated
Memory
original ↗
—
Memory grid
original ↗
—