41554 blogs · [ { "id": "01a0d51c-f821-7051-a4e2-ad064db13cc8", "title": "Pixel Art Studio v1.2.0 is out! More than 40 new features and improvements!", "url": "https://alfredbaudisch.com/project-logs/pixel-art-studio-v1.2.0/", "published_at": "2026-09-13T09:00:00+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cf9891f2b", "title": "Pixel Art Studio", "url": "https://alfredbaudisch.com/projects/software/pixel-art-studio/", "published_at": "2026-08-26T18:00:00+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cfa8269ce", "title": "Vertex Studio", "url": "https://alfredbaudisch.com/projects/software/vertex-studio/", "published_at": "2026-07-19T16:59:00+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cfbf41343", "title": "How to make a Banjo Kazooie (N64) style terrain shader in Godot (blended textures with vertex colors)", "url": "https://alfredbaudisch.com/experiment-logs/banjo-kazooie-n64-terrain-in-godot/", "published_at": "2025-11-30T09:30:00+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cfbf4e3c1", "title": "Migrating from WordPress to 11ty (Eleventy)", "url": "https://alfredbaudisch.com/blog/migrating-from-wordpress-to-11ty/", "published_at": "2025-11-22T18:07:00+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cfc34cc09", "title": "Vertex Alpha Tools: Blender add-on useful when making N64 and PS1 graphics", "url": "https://alfredbaudisch.com/experiment-logs/vertex-alpha-tools-blender-add-on-useful-when-making-n64-and-ps1-graphics/", "published_at": "2025-11-21T02:56:44+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cfd1f453d", "title": "How to make a Banjo Kazooie (N64) style terrain material in Blender (blended textures with vertex colors)", "url": "https://alfredbaudisch.com/experiment-logs/how-to-make-a-banjo-kazooie-n64-style-terrain-material-in-blender-blended-textures-with-vertex-colors/", "published_at": "2025-11-21T02:06:22+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cfe3393ba", "title": "Banjo-Kazooie (N64) environments and levels: texture blending and vertex color usage", "url": "https://alfredbaudisch.com/experiment-logs/banjo-kazooie-n64-environments-and-levels-texture-blending-and-vertex-color-usage/", "published_at": "2025-11-20T04:19:17+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cfdbfee1f", "title": "Exploring and Making Nintendo 64 Graphics (N64)", "url": "https://alfredbaudisch.com/experiments/3d-art/exploring-making-nintendo-64-graphics-n64/", "published_at": "2025-11-20T03:29:00+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cffb9a556", "title": "Standalone Tools and Applications Made with Godot GUI", "url": "https://alfredbaudisch.com/godot-engine/standalone-applications-made-with-godot-gui-softwares-tools/", "published_at": "2023-04-20T12:30:31+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1d007cc7c8", "title": "Making my Simulator Indie Game in 3 Engines – BR Food Sim Devlog 1 - Brazilian Street Food Simulator (Games Projects)", "url": "https://alfredbaudisch.com/project-logs/making-my-simulator-indie-game-in-3-engines-br-food-sim-devlog-1/", "published_at": "2023-03-05T22:10:23+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1d00dcc049", "title": "Table of Contents from the Godot Course - Godot Course: Dynamic Inventory System and User Interfaces (Education Projects)", "url": "https://alfredbaudisch.com/project-logs/godot-course-table-of-contents-dynamic-inventory-system/", "published_at": "2023-03-03T14:26:28+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1d01081f57", "title": "Godot 4.0 is here! Overview of Quality of Life Features and Workflow Enhancements", "url": "https://alfredbaudisch.com/blog/godot-4-0-is-here-release-overview-quality-of-life-features/", "published_at": "2023-03-01T20:50:00+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1d00b06322", "title": "Importing Unity Synty Characters and Animation Packs In Unreal Engine 5 (with Re-Targeting)", "url": "https://alfredbaudisch.com/unreal-engine/importing-unity-synty-characters-and-animation-packs-in-unreal-engine-5-with-re-targeting/", "published_at": "2023-02-09T20:53:42+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cfb06bd3e", "title": "My Godot Projects and Contributions", "url": "https://alfredbaudisch.com/projects/open-source/my-godot-projects-and-contributions/", "published_at": "2022-10-23T14:28:44+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1d0279cb62", "title": "Brazilian Street Food Simulator", "url": "https://alfredbaudisch.com/projects/games/brazilian-street-food-simulator/", "published_at": "2022-08-22T10:41:33+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1d01b47b1f", "title": "How to Properly Setup Git for Unreal Engine, Unity and Godot Projects", "url": "https://alfredbaudisch.com/gamedev/how-to-properly-setup-git-for-unreal-engine-unity-and-godot-projects/", "published_at": "2022-08-12T22:00:00+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1d044c2840", "title": "Godot Engine In-game Splat Map Texture Painting (Dirt Removal Effect)", "url": "https://alfredbaudisch.com/godot-engine/godot-engine-in-game-splat-map-texture-painting-dirt-removal-effect/", "published_at": "2022-07-30T14:34:37+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1d037735b2", "title": "In-game vertex painting with Godot Engine (Wash Car Effect)", "url": "https://alfredbaudisch.com/experiment-logs/in-game-vertex-painting-with-godot-engine-wash-car-effect/", "published_at": "2022-07-30T12:49:14+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1d022ef906", "title": "From Unity to Godot: Game Objects and Components in Godot?", "url": "https://alfredbaudisch.com/gamedev/from-unity-to-godot-where-are-my-game-objects-and-components/", "published_at": "2022-07-16T21:01:32+00:00" }, { "id": "01a08725-0f78-718d-85ab-7c1cff0d237f", "title": "Godot Course: Dynamic Inventory System and User Interfaces", "url": "https://alfredbaudisch.com/projects/education/dynamic-inventory-system-and-user-interfaces-with-godot-course/", "published_at": "2022-03-26T13:45:17+00:00" } ] posts Claim your blog
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