56,966 blogs · [ { "id": "01a08c6c-73be-7078-9d05-80e96ff5ddd8", "title": "Running OpenClaw in a VM on the NVIDIA DGX Spark", "url": "https://alansguigna.com/2026/04/running-openclaw-in-a-vm-on-the-nvidia-dgx-spark/?utm_source=rss&utm_medium=rss&utm_campaign=running-openclaw-in-a-vm-on-the-nvidia-dgx-spark", "published_at": "2026-04-01T18:59:55+00:00" }, { "id": "01a08c6c-73be-7078-9d05-80e970404f2d", "title": "Using LLMs for Massive Code Trace Analysis Part 3: Switching from Ollama to Hugging Face", "url": "https://alansguigna.com/2025/09/using-llms-for-massive-code-trace-analysis-part-3-switching-from-ollama-to-hugging-face/?utm_source=rss&utm_medium=rss&utm_campaign=using-llms-for-massive-code-trace-analysis-part-3-switching-from-ollama-to-hugging-face", "published_at": "2025-09-14T18:31:48+00:00" }, { "id": "01a08c6c-73be-7078-9d05-80e970eb10e6", "title": "AI refactoring of 20+ year-old code from Tricks of the Windows Game Programming Gurus", "url": "https://alansguigna.com/2025/09/ai-refactoring-of-20-year-old-code/?utm_source=rss&utm_medium=rss&utm_campaign=ai-refactoring-of-20-year-old-code", "published_at": "2025-09-09T20:14:56+00:00" }, { "id": "01a08c6c-73be-7078-9d05-80e97150820d", "title": "Using LLMs for Massive Code Trace Analysis Part 2: Parameters, Tokens and Modelfiles", "url": "https://alansguigna.com/2025/09/using-llms-for-massive-code-trace-analysis-part-2-parameters-tokens-and-modelfiles/?utm_source=rss&utm_medium=rss&utm_campaign=using-llms-for-massive-code-trace-analysis-part-2-parameters-tokens-and-modelfiles", "published_at": "2025-09-02T17:02:37+00:00" }, { "id": "01a08c6c-73be-7078-9d05-80e971b3aa86", "title": "Using LLMs for Massive Code Trace Analysis: Part 1", "url": "https://alansguigna.com/2025/08/using-llms-for-massive-code-trace-analysis-part-1/?utm_source=rss&utm_medium=rss&utm_campaign=using-llms-for-massive-code-trace-analysis-part-1", "published_at": "2025-08-28T19:02:15+00:00" }, { "id": "01a08c6c-73be-7078-9d05-80e9726df229", "title": "Explorations in 3D Graphics and DirectX 12: Episode 4: Chapter 14 – a beautiful demo", "url": "https://alansguigna.com/2021/03/explorations-in-3d-graphics-and-directx-12-episode-4-chapter-14-a-beautiful-demo/?utm_source=rss&utm_medium=rss&utm_campaign=explorations-in-3d-graphics-and-directx-12-episode-4-chapter-14-a-beautiful-demo", "published_at": "2021-03-27T21:37:32+00:00" }, { "id": "01a08c6c-73be-7078-9d05-80e9733b3798", "title": "Review: Game Engine Architecture", "url": "https://alansguigna.com/2021/01/review-game-engine-architecture/?utm_source=rss&utm_medium=rss&utm_campaign=review-game-engine-architecture", "published_at": "2021-01-23T01:01:16+00:00" }, { "id": "01a08c6c-73be-7078-9d05-80e97369d31a", "title": "Explorations in 3D Graphics and DirectX 12: Episode 3: New bugs in VS2019 Version 16.8.3", "url": "https://alansguigna.com/2020/12/explorations-in-3d-graphics-and-directx-12-episode-3-new-bugs-in-vs2019-version-16-8-3/?utm_source=rss&utm_medium=rss&utm_campaign=explorations-in-3d-graphics-and-directx-12-episode-3-new-bugs-in-vs2019-version-16-8-3", "published_at": "2020-12-14T20:10:59+00:00" }, { "id": "01a08c6c-73be-7078-9d05-80e973afad98", "title": "Explorations in 3D Graphics and DirectX 12: Episode 2: Video of Episode 1", "url": "https://alansguigna.com/2020/11/explorations-in-3d-graphics-and-directx-12-episode-2-video-of-episode-1/?utm_source=rss&utm_medium=rss&utm_campaign=explorations-in-3d-graphics-and-directx-12-episode-2-video-of-episode-1", "published_at": "2020-11-27T21:38:22+00:00" }, { "id": "01a08c6c-73be-7078-9d05-80e97415eaa6", "title": "Explorations in 3D Graphics and DirectX 12: Episode 1", "url": "https://alansguigna.com/2020/11/explorations-in-3d-graphics-and-directx12-episode-1/?utm_source=rss&utm_medium=rss&utm_campaign=explorations-in-3d-graphics-and-directx12-episode-1", "published_at": "2020-11-20T22:52:48+00:00" } ] posts Claim your blog
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