56,966 blogs · [ { "id": "01a0d50c-91d5-7037-9199-1ae3eb6e190f", "title": "What Actually Makes a Game: Mechanic, System, Loop, Feature", "url": "https://aien.me/what-actually-makes-a-game-mechanic-system-loop-feature/", "published_at": "2026-09-22T10:10:04+00:00" }, { "id": "01a0d50c-91d5-7037-9199-1ae3ebf91c01", "title": "GameObjects vs ECS: How Unity's DOTS Works", "url": "https://aien.me/gameobjects-vs-ecs-how-unitys-dots-works/", "published_at": "2026-09-15T12:00:35+00:00" }, { "id": "01a0d50c-91d5-7037-9199-1ae3ec53477f", "title": "Your Error Messages Are Talking to Machines Now", "url": "https://aien.me/your-error-messages-are-talking-to-machines-now/", "published_at": "2026-09-13T08:20:23+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3b39d877", "title": "Mantis Is Google's Answer to a Problem AI Itself Created", "url": "https://aien.me/mantis-is-googles-answer-to-a-problem-ai-itself-created/", "published_at": "2026-09-08T10:00:02+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3b6a21aa", "title": "It Was Persian Gulf, It Is Persian Gulf, It'll Be Persian Gulf", "url": "https://aien.me/it-was-persian-gulf-it-is-persian-gulf-itll-be-persian-gulf/", "published_at": "2026-09-07T13:00:59+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3b9f8b8b", "title": "MCP Is the GraphQL of AI (and That's Fine)", "url": "https://aien.me/mcp-is-the-graphql-of-ai-and-thats-fine/", "published_at": "2026-09-02T11:32:54+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3c2c7df6", "title": "What Actually Happens During Production", "url": "https://aien.me/what-actually-happens-during-production/", "published_at": "2026-08-30T09:00:00+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3d261cd7", "title": "What Actually Happens During Pre-Production", "url": "https://aien.me/what-actually-happens-during-pre-production/", "published_at": "2026-08-21T09:35:10+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3d3f719d", "title": "The Smart Way to Find Game Development Learning Resources", "url": "https://aien.me/the-smart-way-to-find-game-development-learning-resources/", "published_at": "2026-08-15T09:11:12+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3e11dc2f", "title": "Most days I don't write code anymore", "url": "https://aien.me/most-days-i-dont-write-code-anymore/", "published_at": "2026-07-25T09:33:30+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3ec74bd9", "title": "Important Tips for Building Your First Game", "url": "https://aien.me/02-important-tips-for-building-your-first-game/", "published_at": "2026-07-21T19:00:00+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3f650ae1", "title": "How Many People Do You Need to Build a Good Game?", "url": "https://aien.me/01-team-structure/", "published_at": "2026-07-14T12:03:34+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3f79598c", "title": "How to make your Win11 look like 2046!", "url": "https://aien.me/how-to-make-your-win11-look-like-2046/", "published_at": "2025-11-07T18:55:43+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3fb06873", "title": "AI in everyday Life (For non-techies)", "url": "https://aien.me/ai-in-everyday-life-for-non-techies/", "published_at": "2025-05-07T10:03:59+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da3fcb6869", "title": "Believing isn't Knowing", "url": "https://aien.me/believing-isnt-knowing/", "published_at": "2025-05-02T04:50:42+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da4026c2c9", "title": "Why Developers Should Advocate for BlueSky and AT Protocol", "url": "https://aien.me/why-developers-should-advocate-for-bluesky-and-at-protocol/", "published_at": "2025-04-28T10:56:57+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da411a2980", "title": "The Difference Between Agentic AI and AI Agents", "url": "https://aien.me/the-difference-between-agentic-ai-and-ai-agents/", "published_at": "2025-04-17T23:47:48+00:00" }, { "id": "01a08721-89b7-70e9-b8ea-07da4151f7e3", "title": "I'm moving away from US-BigTech, and you should too!", "url": "https://aien.me/im-moving-away-from-us-bigtech-and-you-should-too/", "published_at": "2025-03-22T08:14:36+00:00" } ] posts Claim your blog
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